The Classical Era begins.
6200: The Ez spread north, Conquering Igakari and much of the Yesshan trade route. The Sphinxes come out of hiding, and begin secretly protecting human towns and settlements.
6250: The Anthromorph race of cursed humans becomes culturally accepted in Western Zenninfal and Yessha. In retaliation, Venrisha creates the theromorph race of cursed godtouched in Eastern Zenninfal.
6275: The channeler kings of Rensvaja resurface. Out of self-preservation and cultural honor, they limit themselves to 30 members in a soul link, and no more, and divide their ruling class into many, many separate sub-nations, each with its own link.
Year 6300: The nation of Igakari is founded when the enslaved Igan race of humans asserts its own legitimacy, rebelling against the Ez and breaking free of their control.
6400: Igakari begins dominating its region, conquering Kressia, The Southern Way, and much of Camaria. Rothysia is claimed, but in name only, as it could not be captured.
6500: The Ez experience an age of enlightenment. Their technological and magical discoveries are deemed too dangerous, and kept secret from the world.
6700: The Lenneshin in Khodosan enter a truce with the Yak farmers there. The Lenneshin handle magical needs, the Yak farmers physical. This relationship remains stable until the present day.
6600: The Ez and the Rensvaja kings go to war over the fertile lands south of the Yesshan desert, once claimed by the Valdrex. The Rensvaja kings win the conflict.
6800: The Camarian War of Independence succeeds, and Camaria becomes a sovereign nation, breaking off from Igakari. It experiences a series of ceaseless, bloody civil wars that last for three hundred years.
6900: The Ez civilization collapses from Naga invasion, and its knowledge of magic is lost with it.
7000: Habrukans invade and conquer the Hightrade rim and central Zenninfal, forming the short-lived Third Habrukan Empire.
7050: The Camarian Orthodox Church is formed as a method to control the masses. It works, and Camaria remains relatively stable for a thousand years, save repeated maritime conflicts with Igakari.
7100: The Valdrex awaken from their stasis and begin settling in northwestern Rensvan. After reclaiming their lands from the northern Rensvaja kings and southern Naga, they passively begin trading with the other races, and enslaving those who attempt to attack them. Modern Valdrex foreign policy is born.
7270: The Jerolans drive their Habrukan masters out of Western Zenninfal.
7300: The Jerolans conquer The Hightrade Rim, then proceed to conquer, over a period of 40 years, all of Western Zenninfal and Habruk. The Jerolans' easterly advance is only halted by the barbarians of Rothysia, who are deemed too costly to fight past.
7310: The official 'Year 0' Date of the Jerol Empire. All Jerol-speaking nations use this date to begin their calendars.
7390: A group of proud warriors from Treddis rebell against the Jerol Empire, freeing the island from Jerol control.
7400: The Jerol Empire seeds Treddis with creeper vine in retaliation for its rebellion.. The entire island is soon overrun with undead things. Nektos turns Treddis into his base of operations.
7500: The first Jerolan civil war occurs between two brothers, Cassis Helnin III and Farnorn Helnin for control of the Empire. The civil war continues for long after the two brothers are dead.
7600: The First Jerolan civil war is resolved by the last of the great Jerolan Emperors, Gaelnorn Weis, who ushers in Jerol's second Golden Age. Gealnorn Weis begins to conquer the Yesshan Trade Route, and the begins conquering what little remains of the Ez. The Jerolan Empire reaches its largest size.
7630: Gaelnorn Weis dies. His sons begin to mismanage and mangle the Empire.
7640: Magical Rebellion occurs in the province of Querris, near Lake Anessis. The Rebellion is put down, but not without high cost. Magic is deemed too important to the Jerolan Empire to be left up to chance, and the practice of wizardry is banned, except by Emperor's decree.
7700: The society of the Jerolan empire becomes bloated, hedonistic, shortsighted and incompetent. The empire nearly collapses on numerous occasions.
7790: The Great Igan Revolution occurs. Feudal peasants, lead by a charismatic Lightning Channeler, rebel against the channeling Aristocracy of Igakari. Most channelers are forced to flee the country. An anti-mage sentiment begins to brew in the nation, coupled with anti-intellectualism. Many great works and educational material are lost.
7800: Through a series of misadventures and implausible events, the exiled aristocracy of Igakari form “The Elementalist Guilds” in the Jerol Empire and begin helping Jerol even more strictly control the magic of its citizens.
7900: The Elementalist Golden Age. All children of channeling potential are drafted by the Elementalist Guilds. The guilds themselves assume political control over the entire Empire, and the Emperor becomes a figurehead. The culture and language of Igakari becomes seen as “noble” in the Jerol Empire because of the guilds.
7912: The Jerol Empire invades Igakari from Habruk, bypassing Rothysia altogether. The forces of armored knights lead by channelers conquer Kressia and begin marching on Igakari proper from the north.
7914: Northern Igakari is temporarily occupied by Jerol Empire forces. These forces are driven out by a combination of mundane guerilla fighters on the Igan side, and a temporary truce between the Igans and the Barbarians of Rothysia, who come to their aid.
7916: Igakari reclaims Kressia from the Jerolan Empire. Jerol barters a truce with Igakari before the Igan and Rothysian forces have a chance to begin liberating parts of Habruk.
7937: A nameless Igakari Biomancer develops the Hull Tree, a biomantic technology that allows farmers to literally grow the hulls of ships and boats. Many thought the influx of new ships would help Igakari's economy and navy grow to unprecedented levels. Instead, the new invention prompts an economic collapse as it is adopted too quickly, and thousands of shipwrights are put out of business.
7957: The continuing economic crisis forces Igakari to cut its budget. It frees the lands of Kressia and the Southern Way to become self-governing and autonomous. The Kressian populace returns to a city-state level of politics, which they continue to maintain until the present with varying levels of succeess. The Southern Way degrades into a lawless state of anarchy, barely more civilized than the Barbarians of Rothysia, with fewer morals. Trade with Yessha becomes impossible over land.
7963: The last Emperor of the Jerolan Empire, Claus Weis II, dies. The office of Emperor is retired, the Jerolan Empire's leadership finally replaced with an oligarchy of the Elementalist Guild leaders.
8000: Anthromorph people begin migrating to Zhanpai, where they are brutally discriminated against. The first “Campaign of Human Purity” begins in Shoyu. There are several more of these campaigns in Shoyu and Goxian over the next several hundred years.
8018: The Southern Way begins to tame itself. Those along the banks of the Lyban river begin to allow trade caravans to pass again, destroying the Empire's monopoly on the trade of Yesshan goods, further harming its superpower status. Igakari begins to recover from its economic crisis.
8069: The Jerolan empire begins to lose control of the borderlands. Uprisings begin to tear the northern empire apart, especially in Habruk, Tehgrahan and Aesinra. Pockets of rogue, bandit nations begin to form.
8085: Bandit raids on many of the Empire's key economic cities, lead especially by a bandit known only as “The White Wraith of the West,” help bankrupt the nation. The Elementalist guilds begin to fight with one another for power.
8093: The Empire loses control of Aesinra.
8116: The Empire loses control of the Hightrade Rim
8122: The Second Jerolan Civil War begins between the final surviving Elementalist guilds. The war lasts a full two generations.
8138: The Empire loses control of Habruk. The Surviving members of the Sky Tribe are exiled from Kuulainen.
8140: The Empire loses control of Tehgrahan.
8150: The Igakari nation recovers from its anti-intellectualism and anti-mage sentiment in the face of invasion from Habrukans, culturally angry that Igakari chose not to help liberate them from the Jerolan Empire a century and a half before. In order to drive back the inland raiders and their divine magic, Igakari begins to develop enhanced methods of enchantment and wizardry.
8167: Archibald Crossduke is born. Julius Cerenbaun is born.
8180: The Igakari Golden Age of Peace and Prosperity begins as the Habrukan raids stop.
8189: The Jerol Empire officially collapses as the Necromancers and Biomancers of the Elementalist guild fight to the death outside Kaola. The Five Years of Chaos begins as the remaining Empire falls and fractures.
8192: The nation of Jerohm stabilizes in northern Yessha, continuing the traditions of the Jerol Empire, and asserting authoritative control over the Yesshan trade route.
8194: The Five Years of Chaos end, when Julius Cerenbaun takes control of the city of Jerol and successfully defends it from recently liberated Habrukan barbarians. He quickly leads a campaign to reclaim Shanbar and Querris, and unites them with Denenga into the nation of Cerenbaun. Afterwards, the King continues to ride through Jerolan lands, attempting to reclaim them under his banner.
8195: Archibald Crossduke officially becomes the court wizard of Cerenbaun, a position he continues to hold today.
8197: A lich loyal to Nektos becomes queen of Treddis
8199: Igakari sends a delegation of wizards to Cerenban, including the Fuchsia Immortal, in order to convince the king to not attempt to rebuild the Jerolan empire. The Igan delegation is at first rebuked. The King vanishes that night, and remains missing for two and a half months. When he returns, he has mysteriously agreed to the Igans' terms, and liberates all provinces but Querris, Denenga and Shanbar from his control.
The Classical Era ends. The Age of Magic begins.
8200: Platemail becomes obsolete as the general populace begins to learn how to cast wizardry. The influence of channelers over political discourse in both Igakari and Cerenbaun reduces dramatically. Anthromorphs become culturally accepted in Khodosan.
8221: The Magitech Revolution begins when an animancer named Armond Danzer announces to the world that he has discovered how to weave multiple spell effects into the same enchantment. He is found dead under mysterious circumstances 3 days later.
8222: Wands are invented, as well as other magical devices that can be activated by conscious thought. Swordplay enters a fencing age.
8231: The principles behind the Aledoran Soul Core are rediscovered. For the first time in thousands of years, non-elemancers find themselves able to command elementals.
8248: The Wizard's Council is founded.
8272: Cerenbaun business interests muscle out Jehrom interests from the Yesshan trade route, and slowly begin taking authoritative control, beginning with Treddis and the islands that separate the Sea of Lost Souls from the Sunless Sea.
8276: Archibald Crossduke becomes the first modern cybermancer, shedding his mortal body, and having his soul leap between his golems. In the process, he invents the ability to activate spells with other spells and mechanical devices, rather than aural manipulation and command words. The knowledge of how to do this helps elevate Cerenbaun to superpower status.
8310: Igakari begins to enter a decline, as the nation refuses to expand its territory or ideas.
8325: Elemancers revolutionize their craft by inventing constructs. Biomancers and necromancers are unimpressed.
8341: The first proper airship is invented by Archibald Crossduke, using lighter-than-air gasses to supplement levitation and control spells.
8367: The Ardlin godtouched race is created.
8371: Igakari's decline arguably worsens as it adopts an “Open border” policy. Further, all barbarians from Rothysia are to be treated with the rights of full citizens.
8378: Marcello Jeobardi invents the Jeobardi flier. His pterodactyl design, requiring a soul core to operate properly, does not catch on outside of Animancer circles, though it would have otherwise revolutionized air travel.
8384: The first modular golemnoth is invented, and begins patrolling the streets of Jerol.
8390: (Spring) The Possessions RP begins.
8391: The One Mother's presence vanishes. Spirit Animal solidarity fractures. Many spirit animals begin revealing themselves to other races in both friendly and unfriendly ways.
8392: The number of followers of The One Mother drops off rapidly. The goddess Raphalla begins to be worshiped as the goddess of life and fertility. Nature cults begin to worship Venrisha in droves. Death cults begin to pray to Nektos.
8397: Igakari stabilizes as its ruling body of scholars is replaced in a bloodless coup by a council of representative magistrates of Igakari's cities. Despite keeping Igakari's open border policy, the Magistrate council begins to colonize the Eastern Islands as a source for wealth, compromising Igakari's peaceful ideals, but saving the nation. Hasperia is founded.
8428: The First Railgate Station links Gaerman in Cerenbaun with the port city of Aldzan in Jehrom. It's creator, Zel Manzeen, becomes instantly world famous. Several assassination attempts are made on his life, but he survives.
8434: The First Railgate Station Network is constructed in the cities of Jerol, Austor and Montall, linking Cerenbaun's three capitols together. Cerenbaun's economic and productive capacity almost doubles overnight.
8436: (Summer) The Three Months War takes place. Cerenbaun invades the border lands of Gaelda with 30 Golemnoths, ostensibly to destroy bandits that Gaelda authorities refused to prosecute. Igakari condemns the action. War between the two superpowers is narrowly averted.
8439: The One Mother's presence returns. Spirit Animals begin to become xenophobic and unfriendly. The Worshipers of the One Mother begin treating her as if she is the goddess of death, and not life and death.
8440: (Spring) The Aarn 2 RP begins.
8440: Cerenbaun and Igakari draw up a treaty to allow certain border cities of Cerenbaun to be Railgate-linked to border cities in Igakari, allowing the two superpowers to more easily trade with one another. The treaty is hailed as ushering in a new era of peace and prosperity for all of Zenninfal.
8440: (Fall) The Aarn Adventures RP begins
8441: The One Mother and Nektos have a much publicized battle near the southeastern shore of Lake Anessis. For the first time in recorded history, 349 divine casters combine their efforts to cast a single ritual spell through dancing and singing. The goddess Reksha seems to be summoned by the ritual, who then puts a stop to the battle between Nektos and the One Mother. There is a sudden surge in the popularity of Reksha's cults.
8443: The year that will be considered “The present” for when/if Aarn is ever published as a game setting.